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Lilibeth E. Caballero1 , Mary Ann M. Ferrer2 , Renato A. Tiria3
Section:Research Paper, Product Type: Journal-Paper
Vol.8 ,
Issue.3 , pp.1-4, Mar-2022
Online published on Mar 31, 2022
Copyright © Lilibeth E. Caballero, Mary Ann M. Ferrer, Renato A. Tiria . This is an open access article distributed under the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.
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IEEE Style Citation: Lilibeth E. Caballero, Mary Ann M. Ferrer, Renato A. Tiria , “The Role of Gamification in the Academic Performance of Junior High School Students in Language Subject,” International Journal of Scientific Research in Multidisciplinary Studies , Vol.8, Issue.3, pp.1-4, 2022.
MLA Style Citation: Lilibeth E. Caballero, Mary Ann M. Ferrer, Renato A. Tiria "The Role of Gamification in the Academic Performance of Junior High School Students in Language Subject." International Journal of Scientific Research in Multidisciplinary Studies 8.3 (2022): 1-4.
APA Style Citation: Lilibeth E. Caballero, Mary Ann M. Ferrer, Renato A. Tiria , (2022). The Role of Gamification in the Academic Performance of Junior High School Students in Language Subject. International Journal of Scientific Research in Multidisciplinary Studies , 8(3), 1-4.
BibTex Style Citation:
@article{Caballero_2022,
author = {Lilibeth E. Caballero, Mary Ann M. Ferrer, Renato A. Tiria },
title = {The Role of Gamification in the Academic Performance of Junior High School Students in Language Subject},
journal = {International Journal of Scientific Research in Multidisciplinary Studies },
issue_date = {3 2022},
volume = {8},
Issue = {3},
month = {3},
year = {2022},
issn = {2347-2693},
pages = {1-4},
url = {https://www.isroset.org/journal/IJSRMS/full_paper_view.php?paper_id=2738},
publisher = {IJCSE, Indore, INDIA},
}
RIS Style Citation:
TY - JOUR
UR - https://www.isroset.org/journal/IJSRMS/full_paper_view.php?paper_id=2738
TI - The Role of Gamification in the Academic Performance of Junior High School Students in Language Subject
T2 - International Journal of Scientific Research in Multidisciplinary Studies
AU - Lilibeth E. Caballero, Mary Ann M. Ferrer, Renato A. Tiria
PY - 2022
DA - 2022/03/31
PB - IJCSE, Indore, INDIA
SP - 1-4
IS - 3
VL - 8
SN - 2347-2693
ER -
Abstract :
The goal of the study was to determine the influence of gamification on students` academic performance in language classes, specifically in Filipino subjects. This study utilized the purposive sampling technique. Twenty grade seven students were chosen as the sample of the study. Both the control and experimental groups were given a pre-test. The experimental group was exposed to gamification. Both groups were given the post-test and the result were subjected to statistical treatment. The findings revealed that gamification improved the experimental group`s academic performance when compared to the control group, implying that it plays a positive impact on the learners` academic success. The students are enthusiastic about the usage of gamification in the Filipino subject.
Key-Words / Index Term :
gamification, academic performance, students’ attitude
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